Welcome to ZeroEngineHub
The best 3D engine that is revolutionising the world of online gaming and business inside of the entertainments industry.
What is ZeroEngineHub?
ZeroHub is the open source project hub for the Zero Engine, a professional grade 3D engine developed in DigiPen Research & Development. This is more than just a site to download the engine, it is the source for documentation, demos, and information about the future of Zero.
ZeroHub is open to view, but you must create an account in order to interact with the community. We encourage new and experienced users to join our community and share their knowledge. Click Log In in the upper right corner of the header bar to register a new account with one of the available authentication providers.
Where Are The Docs?
The Zero Engine Documentation is available through the Phriction wiki application (which we’ve renamed to ZeroDocs). Most content that existed on zero.digipen.edu can now be found in the Zero Editor Documentation.
What has changed?
Keep in mind that with ZeroHub comes a new major version of Zero. We have revamped and expanded our documentation, develop on a new platform. We’ve replaced Zero Graphics, redesigned Zero Audio, overhauled Zero Archetypes, and have open sourced the project among other things. This means breaking changes and a fresh start.
There may be a few pages that have gone away due to Deprecated features, and many have been heavily rewritten. If you have suggestions on how we can improve the zero engine documentation experience, make us a task!
What Is Phabricator?
ZeroHub is built within a Phabricator instance in order to facilitate the engine in its new open source project form. The Zero Engine Developers have been using Phabricator for the past year and we quite like it. Phabricator shares similarities with other software production applications, but has several unique features. One very important feature is the built in mark up language, Remarkup which facilitates intergration between all the various web apps packaged within Phabricator. We suggest you read our Phabricator Documentation before attempting to contribute to Zero.
Once you have a handle on Phabricator and have familiarized yourself with the ZeroHub Documentation you can start contributing right away. Check out how to contribute to Zero today!
With the release of Zero Engine 4.25, we are continuing our mission to provide the most comprehensive, flexible, robust and proven real-time 3D creation tool. The toolbox has been expanded to create and change content in various areas of game development and visualization, while improving existing service sets and tool processes. We have developed our linear multimedia tools to enable more detailed and efficient production of linear and cinematographic content. Support for existing platforms has been updated and premium support for the next generation of console games has been added.
The more designers and creators become the end product, the more difficult it is to realize the vision. With new and improved systems and tools, Zero Engine 4.25 enables multiple disciplines to create, modify and modify directly from the final content editor. Niagara’s visual effects and the physics of chaos have been developed and expanded to simulate the dynamics and performance of quality. Control Rig and Sequencer work together to enable character animation in the string editor. Modelling and sculpting tools have been added to make it easier to create and update the visible environment.
Zero Engine continues to be used in new and interesting ways to produce cinema and linear content mixed with digital elements. The new Movie Render Manager delivers excellent rendering results with optimized workflows for integration into any channel. NDisplay multi-display technology is easier to install and more robust by creating walls and LED screens in a large space available for almost any production. There are also improvements in areas such as in-camera visual effects, broadcasting tools and live events, animated graphics with 3D text animations, and added production support for charts and charts directly in the Not Real editor.
We expect that most of each version of the upgrade will support all platforms so that all projects can experience, regardless of the format layer chosen. In this release we have added support for the next generation gaming console which includes Microsoft Xbox Series X and Sony PlayStation 5. In addition, both iOS and Android have seen significant improvements in manufacturing and development. Augmented reality devices like HoloLens 2 and Magic Leap have new features and better development workflows.