The launcher makes it easy and painless to install multiple builds of the engine and update which build a project uses. View release notes of new builds and install them whenever you're ready. You can download the launcher here.
Zero Engine is developed with the understanding that you can't predict everything that could ever be made. Instead, our purpose is to make everything possible with core features that are fundamentally customizable and an overall architecture that is meant to be extended.
Zero Engine began in 2010 at DigiPen Institute of Technology as a research project to enhance expertise in teaching engine development to students. As the engine scaled, the team became comprised of more alumni, bringing with them additional engineering experience from Microsoft, ArenaNet, Monolith, Blizzard, Amazon, and Sucker Punch. Many members of the Zero Engine team are now instructors or are otherwise involved in DigiPen's curriculum. To the team, the number zero represented that the engine was made from zero — from scratch — and that it can be used to make anything. The engine's motto became: Make Everything.
Every major part of the Zero Engine's source code is developed entirely in house, including its graphics, physics, audio, networking, and even its scripting language. As a result, every part of the engine was designed together holistically. This means more streamlined development, faster build times, and faster iteration cycles for developers. Additionally, with complete access to source code, developers can further customize absolutely every aspect of the engine.