Branching out is always fun and our work continues to do this as we put together projects to assist in our online gaming development in three new countries. Canada, South Africa and New Zealand will be come homes to new outreach programs that will help to teach people how to develop and use the Zero Engine Hub software.
We will be initiating the program with these three partners from October 2020. We will open us learning centres where people will first learn out online gaming development.
This will focus on our new online casino project for gaming. People taking part in Canada, South Africa and New Zealand will develop, design and produce online casino games that incorporate our Zero Engine Tech.
Below is a description of the software tools that will be used in the implementation of development and what the casino slot machines will be integrated with.
Details of joining our outreach program in Canada, South Africa and New Zealand to learn online casino gaming can be found on our contacts page or directly through: https://www.onlinecasinogames.nz/.
New: Niagara is ready to be produced
The Niagara Visual Electric (VFX) system is now ready for production. The Niagara VFX system has been battle-tested for use in a variety of situations, from producing effects used at Fortnite to high-level technical demonstration projects and on virtual television and film production. The interface is sophisticated and easier to use, performance and scalability have been greatly improved, and we have added new features such as audio data interface, inter-particle communication and more.
Niagara Property Index
Now you can access other applications using the new particle scanner. Clouds or systems can read parameters and other parameters (such as location, color, age, etc.), allow different effects on attributes such as buoys, patches, tracks, etc.
Sensor input data can read particles from the same radiator where it is used or from other machines on the same device. When reading from the translator, it returns data from the previous marker or magic level. When the particle reader is read by the transponder, Niagara first displays the transmitter before the reader has the component. This allows users to get results from one credit line.
Improvements to the Niagara Interface Panel
The layout of the Niagara Script Editor settings panel has been updated to significantly improve the clarity of Niagara script settings. This new layout is similar to the Blueprint settings panel layout. Parameters are no longer classified by namespace (system, radiator, particles, etc.), but by functional labels that describe their use in scripts (input, reference, output and local). Now you can also select a namespace from the drop-down menu!
Script users can specify parameters from the input category (previously this applies to parameters written in the module namespace). The parameters in the reference category cannot be determined. The parameters found in the output class contain all the changed scripts. Local class parameters are specified in the script and apply only in this script.
Company type with Niagara securities
The source of the impact type allows you to define the standard scalability and performance parameters that are specific to each type of impact in order to maintain consistency and apply budgetary constraints between different types of effects in projects.
Performance measurable based on the platform
The scalability performance of the Niagara effect can now be determined on platforms, allowing you to easily and transparently control the scalability of the platform while optimizing performance as needed.
You can control the platform on which the transmitter is activated with the quality level, e.g. By switching on the transmitter only for low and medium power devices. For more precise control, certain unit profiles can be entered at any quality level or left in the platform set using the unit profile with wood.
Inheritance sender who corrects
You can now change the parent emitter using inheritance in Niagara after creation. This increases flexibility and allows you to restructure the resources in your project while maintaining the appearance of the emitter. When the parent changes, all child transmitter modules that correspond to the new parent are updated. Everything that is not compatible with the new high-level transmitter stays on the lower-level transmitter.
When a station is selected, the setup menu now includes an option called Update Main Station. Select this option to display a menu from which you can choose a new main station. As soon as a new parent station has been selected, the child station is updated automatically.
Niagara formed the goal of creation
Niagara now has a new conceptual module development model called Scope that defines the flow of information from the beginning to the end of the simulation cycle. For example, the range of the system extends to the area of the emitter and particles; The emitter area scrolls to the particle area and so on. Area replaces the concept of namespace. Categories (input, reference, output, regional settings) improve standardization and clarity when using parameters in the Niagara script editor.
New: update of audio system
New features of the Zero Audio Engine system are convolution echo sound processing and sound field modeling. Designers can now brighten up their projects with more interesting and realistic sound experiences that surround their listeners while simulating realistic acoustic spaces.
With the new convolution reverb effect, you can now simulate realistic acoustic digital in a virtual environment by using samples of physical space or by getting more realistic echoes.
Reverb convolution is the data-based equivalent of the most traditional reverb techniques. Rather than simulate echoes with a combination of delay buffers, filters, and many other DSP topologies, convolutional echoes use sound samples that act as acoustic measurements of actual or planned spaces to simulate acoustic environments and real spaces.
Convolution echoes are often used in film and television production to achieve a richer and more realistic mix by increasing the “overall” audio recording and dialogue in offset mode or in the studio, usually during post-production.
Ambitious reproduction of the original sound field
Zero Engine now supports Soundfield Ambisonics playback for a truly immersive ball sound experience. The sound field differs from traditional surround sound in that surround sound sources provide a uniform static sound platform, but resources surround the listener so they can rotate in the sound field, creating a more realistic immersion. interactive environment.